Each time a prominent awards ceremony approaches, you'll find an outcry for introducing fresh award types to honor overlooked contributions and fill the spirits of enthusiasts dedicated to specific genres.
My colleague has already made for a horror game category. That would rule. The same goes for strategy board titles, which is a passionate advocate's mission. However, I must insist when I prioritize since similar to single-minded supporters, I have a cast-iron argument backing this proposal stands as crucial above others. The demand is this: It's essential to create an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it’s very subjective, and typically generate discussions resulting in unclear classifications. This explains why movie academies don’t do it. Yet it remains an unavoidable compromise for the industry of gaming, which are so diverse they barely qualify one unified medium.
For the full spectrum of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types actually cover numerous genres, allowing placement for most games within them.
Different situation exists for logic-based experiences. There’s simply nowhere to put them. Examine these examples from recent excellent titles, all very different: the architectural riddles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges from additional release. Which classification works among existing types? Unfortunately, nowhere.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games released every year lacking appropriate categories at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
- One classic puzzle game got overlooked completely in 2014
- Another imaginative release received no nominations during that ceremony
- A beloved organization game was overlooked recently
- Limited numbers of logic titles managed to sneak into small studio or handheld classifications
Significance of Puzzle Games
Commonly they're small games, but the art of the puzzle game is of massive significance. Well-known matching games stand as most engaged experiences in the world continuing this trend for over a decade.
The iconic tile-matching title challenges well-known building titles claiming status as best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have that issue. It would be easy to populate a field of five with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Puzzle game makers are working at the challenging frontier interactive creation, creating some of essential manifestations of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.